// Date & time stuff.
extern struct
{
	char	*desc;
}DY[];
extern	struct
{
	char	*desc;
}MON[];

extern struct
{
	char	*desc;
	char	*time;	
}TODAY[];

// Weather stuff.
// Season al setup.
extern	struct
{
	char	*desc;
	char	TempMin;		// 0 - 9
	char	TempMax;		// 0- 9
	char	WindMin;		// 0 - 9
	char	WindMax;		// 0 - 9
	char	CloudMin;	// 0 - 9
	char	CloudMax;	// 0 - 9
	char	Change;		// %
}SEASONS[];
// Temperature.
extern	struct
{
	char	*desc;
}TEMP[];
// Wind level.
extern	struct
{
	char	*desc;
}WIND[];
// Cloud cover.
extern	struct
{
	char	*desc;
}CLOUD[];
// Humidity.
extern struct
{
	int	hum[10];
}HUMID[];
extern struct
{
	int	weather[10];
}WTABLE[];
// The weather it's self ---- Ohhhh!
extern struct
{
	char	*desc;
	char	effect;
	char	val;
}WEATHER[];

extern 	char	TICKS;
extern	char	DAY_NIGHT[40+1];
extern	char	Weather[160+1];
extern	char	WeatherRep[160+1];
extern	char	SEASON;
extern	int	DAYS;
extern	int	MONTHS;
extern	long	YEARS;
extern	int	Tmp;		// The temperature.
extern	int	Wnd;		// The level of wind (them bloody beans).
extern	int	Cld;		// Cloud cover.
extern	int	Tpe;		// Poorly named variable, it's the humidity.

//////////////CRTH

