extern struct {

	char	*name;				// Skill name.
	char	*desc;				// Description.
	int	useby;				// Who can use it.
	int	type;					// % general or use once.
	int	useon;				// use on self, npc,obj or room.
	int	oftype[5];			// Use on objects of this type.
	int	stat[5];				// up to 5 effects.
	int	statto[5];
	int	opper[5];			// up to 5 types +-=*/%
	int	value[5];			// up to 5 values either % or stat.
	int	special[5];			// up to 5 specials.	
	int	durat[5];		// up to 5 durations.
	char	*attempt[3];			// attempt text to 0 = self 1 = npc 2 = room.
	char	*fail[3];				// fail text as above.
	char	*success[3];			// success as above.

} show_skill[];

